3dcheapskate opened this issue on Jan 16, 2016 · 42 posts
RorrKonn posted Sun, 24 January 2016 at 11:52 PM
I'm on this post to learn also. So I can't say what's what ,only ask why. Poser did make a game dev so I'm guessing game mesh are acceptable for Poser now ,I guess it might depend on what render engine your using. DAZ makes game characters for Unity ,not Studio. That's just funny to me. Poser reminds me of a junk yard car ,they get parts from here and there and then see's what happens. They got Blenders & Octane render engines and Pixars SubD's. octane and superfly is as far apart as you can get.
I haven't read or tested “Smoothing Geometry” on page 422 yet. but smoothing groups & crease angle threshold, sounds more important then polygon smoothing.
Once I learn Substance Live. I aim to terrorize Poser ,guess I'll learn one way or the other what Poser can ,can't do.
poly count 6 with,with out normal.SL real time render engine.
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