RorrKonn opened this issue on Jan 24, 2016 ยท 42 posts
RorrKonn posted Mon, 25 January 2016 at 6:28 PM
3D-Mobster posted at 7:22PM Mon, 25 January 2016 - #4251155
Not sure, haven't spend a whole lot of time looking into using normal maps in Poser, but the times i have tried it have always resulted in some weird render problems and can really find any good information about it anywhere i think.
That I know of. 1 _ normals will look bad if the bakeing meshes aren't matched up very well or parts of the mesh are to close together with same group names. 2 _ if the tangents are wrong. unity and unreal can't use each other tangents. zBrush normals don't do good in Blender.
The general rule is make the normals in the app your using...lol ,Poser can't bake normals.
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