Forum: DAZ|Studio


Subject: Daz Studio 4.9 Big Changes Incoming!!

ghosty12 opened this issue on Oct 28, 2015 ยท 502 posts


dreamcutter posted Mon, 25 January 2016 at 11:18 PM

will2power posted at 1:16PM Tue, 26 January 2016 - #4242073

I'm not afraid of anything. I look at the situation and I evaluate the impact on me and what I'm doing and I make a decision based on what I observe. I did the same thing when I switched from Poser to DAZ studio. I went through two or three versions with Poser and when I saw that they had no interest in addressing things that were important to me and what I wanted to do, I went back and tried DAZ Studio again. I do not rely on brand loyalty. I'm a one person shop and I have to do everything myself so to me, the content was king. Now the writing on the wall says that DAZ is going that same route --they roll out Genesis 3 without any Path to Carrara, nor any anouncement Carrara support is coming. We've been asking for particles and dynamics for years now, and they have ignored it in every iteration, while trying to tout DAZ as being animation friendly. Their sales practices have even become suspicious --to that I point out the release of Nineve 6 and Ysabeau 6 right before releasing Genesis 3 and Victoria 7 --with no advance warning. Particularly, I note that they broke the backwards compatibility to ensure that users could not use old textures nor easily convert them so as to force users to purchase new texture sets. They could have sat down with the Genesis 2 mesh and applied the new bone system, allowing users to continue using their old content but they made the conscious choice to break continuity.

All this time, they've ignored developing their own documentation, while dedicating themselves to Morph3d without addressing concerns and making improvements that would benefit their core user base. Because they're going after the semi-professional and indie market, they're ignoring the hobbyists like we're lepers. This is just the final nail in the coffin, and it's sad because I really do like their models. While none of these things individually would cause me to seek other sources, taken together it's a sign that I should move on and look for something more versatile and more responsive.

I bought Iclone 6 pro as soon as I found out that they had added dynamic cloth, speed trees, perception neuron mocap and Indigo Render. I tested it and what they're doing addresses 90 percent of the things that I've been after. If they ever decide to update the native render to like a licensed version of Unreal Engine--there's no way I'd ever go back to DAZ studio for anything because they're giving me the tools to animate-which is what I do as my hobby. The only thing that DAZ has going for it is Iray Render. But now that I'm a Beta Tester for Maya Iray --I'll pay for it when it comes out in full version which means there's absolutely nothing to keep me working in DAZ studio.

Iray for 3ds Max.png

DRM isn't the only reason, it's just the last in a string of reasons why I'm moving away from working in DAZ studio.

Recommend you redact your ORDER NUMBER from that image and repost!