jbearnolimits opened this issue on Jan 25, 2016 ยท 12 posts
EldritchCellar posted Tue, 26 January 2016 at 12:14 AM
The pre gamma correction redness is often due to uncompensated for burnt in SSS in the maps themselves. But I agree with Bantha, it's really difficult to narrow things down without an advanced mat room set up screen and a shot of your render settings from the manual tab. This might also reveal other issues that could be commented on.
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