RorrKonn opened this issue on Jan 24, 2016 ยท 42 posts
3DFineries posted Tue, 26 January 2016 at 5:29 AM
I used Normals for displacement maps on my Pharaoh's Garden model. I created the maps using NVidia's photoshop plug in. I filled the glyphs in with grey, exported just the glyphs on a png. Then I loaded the plugin, ran the filter over my grey layer then created a black layer fill and ran it through the filter. When importing them to Poser, make sure that Gamma is set to 1 (don't leave it at use default) plugged into Gradient Bump and then under Gradient Mode, use Tangent Space. I can't say for sure if they change with Render Engines, but my testers had no problems with SuperFly.
Have a creative day!
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