jbearnolimits opened this issue on Jan 25, 2016 ยท 12 posts
3D-Mobster posted Wed, 27 January 2016 at 8:00 PM
You shouldn't use ambient color in the material, it will cause the material to glow/ambient or what to say, that could very well be your problem, try to set ambient_value to 0 and do another render.
This is what ambient light does and will have same effect on the material.
What you are after is Subsurface skin i guess? If so there is a map for that in lighting -> Special