Forum: Poser - OFFICIAL


Subject: Tangents closest to Unity,Unreal,zBrush,Mudbox,? RenderEngines ?

RorrKonn opened this issue on Jan 24, 2016 ยท 42 posts


Teyon posted Thu, 28 January 2016 at 4:39 PM

Y is up in Poser, so I'd use ZBrush's default settings for normal map creation (do not flip the green channel). You should be Ok. If you're using Substance or Quixel suite, export OpenGL normal maps, not Direct X