ghostship2 opened this issue on Jan 30, 2016 ยท 32 posts
ghostship2 posted Sun, 31 January 2016 at 9:28 AM
3DFineries posted at 8:20AM Sun, 31 January 2016 - #4252330
Why not just use an invisible ball primitive, place it where you want the camera to continually point & then go from there?
Hey Just woke up. That is a thought. I have not tried the new prop that EldritchCellar made for me yet so I need to give that a try. Last night I made a test animation with a person walking forward and I wanted the camera to go along with them. I found that using one of the parented cameras (face, pose) wasn't a good idea as the camera bobbed up and down with the figures movement. What I did to fix the problem was use the Main camera and parent that to a sphere that was placed below the moving figure and moved along at the same rate. Kind of the same thing you are suggesting. The issue with the candle flame thing is I want the camera to move around and need the flame to point at the camera so I'm not looking at it on it's side.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740