ghostship2 opened this issue on Jan 30, 2016 ยท 32 posts
ghostship2 posted Sun, 31 January 2016 at 3:59 PM
EldritchCellar posted at 2:58PM Sun, 31 January 2016 - #4252385
Laterly, perhaps point at isn't the best way to do this in the first place. Have you ever considered 2 copies of the square intersecting one another, one facing forward and one sideways so that when the camera rotates it will always be seeing at least a portion of the flame? (an X or + configuration). Not sure how significant the blind spot would be... it would depend on emphasis of focus and movement of the camera. Just a thought.
That is another good suggestion and one that I think I've seen used in video games as well.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740