Forum: DAZ|Studio


Subject: Daz 4.9 is officially released!!.

LPR001 opened this issue on Jan 21, 2016 ยท 83 posts


Mythico posted Tue, 09 February 2016 at 12:42 AM

poisinivy posted at 12:33AM Tue, 09 February 2016 - #4251633

Animation was the only reason I loved using daz studio. though it has a some draw backs now. So I'm going to try poser again.. it has more features like physics & built in dynamic controls for animation plus all my older FX content i have still works in poser 2012 so I guessing it will with poser 11 maybe not until i try it..

Though you got to admit , It seems every time Daz comes out with a new software version upgrade, some how they manage break compatible with last copies of their software. even some content. . they pretty must totally broke compatibility with poser and carrera now. I don;t see how that is for the better But some how they do. I dunno how daz 4.9 works with Iclone now either because i don't have iclone . But I assume Daz it broke compatibility with iclone the same as poser & carrera .

I got some great in programming fx tools like Nerds fire & smoke, and Nerds wave & Dusty trail tool. Practical FX etc they all use to work great in Daz still. but not anymore. Also I've been hearing & seeing some really good results with superfly That has intrigued me to try using poser again. I have PP2012 when i get paid this Friday I'm gonna use my 60% upgrade coupon & update to poser 11.

I have used DS Carrara iClone for animation and recently got on board Poser 11. I have to say Poser meets most of my intermediate-pro character animation needs. Poser 11 got serious face lift, still some aging UI issues that can be easily fixed (namely animation UI)

Can't argue with Poser's soft body implementation and many soft cloth options - including finer conforming clothing control. Poser's Bullet 'live' mode is just amazing, especially after the Carrara Bullet battlefield experience!

Poser, even 2 years ago, is way ahead in physics department. Today iClone is close but not there, maybe another year. Carrara is a could've been. DS, who knows.

If DS (5.0?) suddenly grow some Physics muscles... Physics as in soft body on figures + rigid body... live collision... and maybe some volumetric particles!! I will still likely go back to DS as the main tool!

I do miss DS's Animate2 instant NLA clip preview... And definitely the original Puppeteer... DS has great grouping tool and good ZBrush support too which helps!

I want to animate characters... If I had to choose I always choose dynamics, and better UI.

From a content creator perspective... Physics = another potential-rich category of product line!

Hint hint... 😆