santicor opened this issue on Feb 10, 2016 ยท 59 posts
santicor posted Thu, 11 February 2016 at 8:04 AM
wow great feedback....I really appreciate it ...... yes you pointed out that weird look in her back, at the shoulder blades ....that's because the texture map is not done properly yet. that's why the weird look in a couple spots..... , her shins and feet are totally not textured right, her arms are really not textured right some of her back is not done yet.
I like the fact that you guys are pointing out those proportions that are a function of the posing and bending ...... such as " her shoulders are not round enough" etc..... as opposed to looking at just the simple relative lengths of things... so im looking at tweaking the poses and stuff like ....... the girl on the left here has rounder shoulders..... because I used more Collar bend than Shoulder bend.... meanwhile the girl in the middle has rounder hips b/c I took away a little weight in the joint deformer of her Buttock
her zero pose is on the right, btw her zero mesh has the foot position ready for 5 inch heels, (just need to bend the toe up)....I preferred that over bending the foot into a 5 inch heel shoe position and trying working that joint to be perfect
Im really concerned about the stern look , somewhere I lost the mildly pleasant look on her face im wondering if it is a function of the amount of eyelid morph
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