VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Grimhilda posted Sun, 14 February 2016 at 12:29 PM
It seems to need another half hour! The video is very short and in real-time apart from a few moments I cut out while zooming in on the simulation to avoid the full unclothed figure being shown. When I paint the hair vertices I click and drag, then add more with Ctrl click and drag. The program should have a drop-down list of pre-sets for popular figures to automate this but I don't have any list. The hair I used is Ibby Hair and I've done nothing to cater for the bows in it. Also I haven't started with any morph - which VWD would recommend trying, depending on desired results.
This simulation is actually using movement which is really too fast and would need refinement because there is a touch of penetration of the at the back towards the end. It doesn't show in the simulation from the angle it's viewed from and is actually the only time that has happened for me with this hair.