drmoreau opened this issue on Feb 12, 2016 ยท 31 posts
LuxXeon posted Tue, 16 February 2016 at 11:59 AM
HMorton posted at 11:47AM Tue, 16 February 2016 - #4255309
That looks like one of the plastic golf balls my grandfather used to practice with in the yard when I was young. I followed your tutorial in Blender, and it worked out perfectly. The only difference is in Blender the object is called a Ico Sphere, and instead of chamfer, we would use bevel. My only question is the size of the bevels. Is there a way to tell in Blender the diameter of the holes? I see you using millimeters for the chamfer width in 3ds, and I have my scene set to use metric in Blender, but the bevel is just using the same numbers it always does, regardless of the scene scale? So how do you get precise holes like that in Blender?
Many of Blender's internal modeling tools will not display parameters with respect to real world scene units. In other words, creating a bevel with CTRL+B will not show an amount in metric or imperial units (centimeters, inches, etc). I feel this is an inconsistency in the UI that eventually needs to be addressed, but be that as it may, you can still create very precise bevels to specific measurements in other ways. The parameters of most modifiers in Blender do indeed respect the given scene units, and I would recommend using the Bevel modifier for something like this instead of the bevel tool itself. Using the Bevel modifier, you can set a specific width of a bevel to exactly the measurement you need in Metric or Imperial units.
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