VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Sat, 20 February 2016 at 3:37 AM
@EClark1894 : In fact, the answer is simple, if a mesh object, animate or not is visible in Poser, it is transferable into VWD. The program reads a .OBJ file from Poser then transfers the vertices at the time of the animation. After a simulation, the movements are sent to a .DYN file compatible with the Poser's Cloth Room.
Right now, I am rewriting the dynamic deformation using two methods. - The current method which allows for a positioning on the fly - A method closer to the MD's method with a more precise positionning and permanent attachment points that can be released.
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