durf opened this issue on Jul 20, 2012 · 114 posts
durf posted Mon, 22 February 2016 at 4:16 AM
mysticeagle posted at 4:11AM Mon, 22 February 2016 - #3965718
i think the first question was stated purely matter of factly inviting an answer or opinion. I think it seems to boil down to the limitations of Poser as an animation program, just being devils advocate here, but the blurb on the SM site does state "Poser Pro 2012 is the fastest way for professional artists and production teams to add pre-rigged and fully textured 3D characters to their projects." In all honesty not the blurb you would expect from a hobby software program as someone mentioned.
Don't get me wrong , I'm happy with the way it performs mostly, because I haven't the skillset to use anything more advanced. Different strokes for different folks as usual, and in all fairness to the original poster, has there really been any advancement in the animation abilities since Poser 5?...
atter of factly inviting an answer or opinion = sure it was, found this lost thread back today...
Where now at "NEW Poser Pro 11" and in the years, not much changed in poser, the game dev versions was my latest version i bought. as animation in poser is still to much time taken process for the effects you get in other soft "realtime" looks like reallillusion iclone these days is doing better as poser and daz together.