tonyb42 opened this issue on Feb 18, 2016 ยท 6 posts
tonyb42 posted Mon, 22 February 2016 at 6:42 AM
Thanks everyone. DogPatch took a few weeks to put together, starting with a basic story board to use as a base to make 3D sets. The challenge was to make sets that I could move the camera through without any clipping of the camera or characters. Render times for clips varied depending on how complex the scene/character textures where. Some were rendered in preview mode and cleaned up in post, while some were rendered in Firefly but with very basic settings and without raytracing.
I tried to keep most clips down to between 5 and 7 seconds, and there were a lot of clips that wound up not being used. Using the story board was a good way to keep on track, and if I wanted to try something different in a scene, it made it easy to adjust the story and/or go back to the original plan if things didn't look how I wanted them to.
One challenge in specific was overlaying the screen special Fx and live action footage. There are a few places where there's some bleed through but I think short clips and panning cams almost makes them a bit less distracting.
The sound for the voice overs could be much better as was pointed out earlier. I tried out a DIY sound booth by placing foam core and baffles around my monitor (to see the scene she was voicing over and such) with the actor using a LAV mic. I think the baffles worked too well because the sound came out very flat with little I could do (short of re-recording the voice over) in my sound editing program.