Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Maybe your answers were here:
my.smithmicro.com/poserwebinars/poser-11-new-features-overview-webinar.html
or in the tut here
Ulli
"Never argue with an idiot. They drag you down to their level and beat you with experience!"
Roughly, generally speaking, the full color map will be the diffuse texture.
The black & white will be a transparency map,
the grey will be a bump/displacement map,
and the blue/purple will be a normal map.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Further to the above, and again in general:-
Diffuse map (colour) via a lighting node into the Alternate_Diffuse input (or you can plug it straight into the Diffuse_Color input, which has a built-in lighting node)
Transparency map (b&w) into the Transparency input
Displacement map (greyscale) into the Displacement input (you might need to subdivide the mesh to make this work properly)
Normal map (blue) into the Gradient_Bump input, and set Gradient_Mode to Tangent Space Normal Map
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
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Hi back again with another question. with poser 11 having a new setup with regards to the material room for superfly rendering. and that I am now importing OBJ's from Daz Studio. I sometimes have to go into the poser material room and set up the textures, that I can take from the Studio runtime. but this leaves me wondering want goes/plugs in where? generally I will have four images/files. one full colour. one black & white. one grey. and one blue/purple. so I ask what are they and where do they plug in to in poser11? as always thanks ahead of time and have a good weekend