VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Grimhilda posted Sat, 05 March 2016 at 4:18 PM
Seeing what Biscuits has just written, it looks like I was wrong in saying that a simulation needs a number of frames for a static pose. My excuse is that I've usually run simulations with Pose to Pose animation and assumed that VWD would read every frame in a Poser scene whether the figure moved or not. However, as Biscuits says, the program keeps simulating until you hit stop (when you choose to run a Static Simulation). The position of the cloth at that point is what gets returned to Poser.
(My other excuse is that I play with Physics simulations in other programs and get confused!)