VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Sun, 06 March 2016 at 5:30 AM
@Erwin0265 : I see the problem. Could you tell me which Demo version you use?
The clothes you use is probably one of the most difficult to simulate. It includes rigid elements that often cause problems. Could you give me the name of this cloth to see if I could simulate it.
Seeing the pictures you showed, I would say that you must select all the rigid elements (balls and rigid element), attach them to the character using a "Nail to collision" then click "M1R" to select them again. They must then be stiffened by the neighborhood with a rigidity of 0.01 or less. In these two actions, I suggest you to check the "Distance min" checkbox to limit the number of springs. Optionally, you can increase the value to 0.75 to reduce even more the number of springs.
These actions will help to keep the balls on the character by avoiding that they deform too much.
These actions may seem complicated, but the purpose of VWD is to make the simulation. Thirty years in the field of numerical simulation in the research area, taught me that the principle of "click everywhere" does not work, it is necessary to carry out actions that chain themselves logically. And do not believe that you withdraw your creativity, all creative fields need work. In the words of Georges Brassens "Without work a talent is nothing but a bad habit."
The simulator uses no rigid object collision. This may be a function that I will add in the future.
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