VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Grimhilda posted Sun, 06 March 2016 at 4:55 PM
@ Erwin0265 I'm glad that you found the replies helpful. The misunderstanding on my part was mainly due to the fact that I haven't concentrated on static simulations but also because I use other software. In Carrara, Iclone and even Poser's cloth room (I believe) the simulation runs for as many frames as are in the scene and in my first reply to you I was mixed up by that.
I'm by no means a veteran but my background is that I tried every imaginable way to get Carrara's implementation of Bullet Physics to produce animated clothing, without success. I'm still pretty much a novice Poser user but I was elated with the results when I tried out the Cloth Room with simple clothing items I had made and then VWD appeared to make realistic simulations possible with bought clothing! So I am in agreement with all the others who regard this as a game changer!
I think to use VWD with the clothing you've shown you would need to study some of the 'advanced' features of the program. In other words, I think you've jumped in at the deep end!
If I may offer advice, I would advise anyone simply to start with the tutorials in the manual applied to any uncomplicated clothing - even use an early Poser figure with the clothing content it came with. That way you can see how the program behaves and what options there are. (My advice is comparable to someone painting a bottle or an apple in oil paints when using them for the first time. That's probably not what they want to paint but they get to see how the medium behaves).
Regarding static poses, it may well be the case that animation could still play a part in creating images from them. A static pose could be someone waiting in a Post Office queue. But it could also be a Flamenco dancer mid-twirl with a dress swirling round or someone whose long hair has swung round as they turn. In the last two examples, some frames of animation would surely make all the difference because VWD would 'find' realistic folds in cloth at that point and would 'place' strands of hair into a realistic arrangement. The program really is amazing.
It is truly unfortunate that you are no longer able to use natural painting media. If I could be granted a second, parallel life, I would be painting, drawing and sculpting all the time. Instead I dabble in 3D. I would recommend a free, safe to download, and excellent program called fotosketcher which allows renders to be transformed into watercolour, oil, pastel, etc.