vagabondallen opened this issue on Feb 25, 2016 ยท 158 posts
EldritchCellar posted Tue, 08 March 2016 at 5:38 AM
"would be real nice if someone would make procedural app that's easy to use. procedural could be a lot better n faster .
and it would be killer if we could trash the flat 2D UVMaps and have a 3D UV Map so there are no bloody seems."
You can bake procedurals out into maps in most fully featured 3d apps.
3d painting paints across uv island boundries, seamlessly. The only problems you will run into are if your mapping has alot of stretching or scaling differences. This will reflect on your final maps.
"patorak3d ,you've been working hard on your morphs. are you going to lay a skin over the top the character primitives ? or is it a robot or a cartoon character ? where are you going with this ?"
I hesitated to mention this, but as you've raised the subject... I don't think he actually knows the purpose of his "steps" demonstrations to be honest, other than showing that he has a base mesh and lightwave. His steps have nothing to do with any kind of Poser figure creation workflow that I'm aware of. Not being mean here, just pointing at the elephant in the room. I won't bother pointing out why my critical comment is relevant to the topic, of which there are several glaring reasons. I don't think anyone who actually knows would say anything lest they risk being "mean" or "misbehaving". Or even more likely, wouldn't take the trouble to bother due to forum veteran contracted disillusionment. Why bother when all it will get you is boos and hisses? Just another day at the forums. Of course, being a poser figure creation hobbyist dilettante such as myself (see my ShareCG account), I'd be perfectly willing to eat my hat if anyone can discredit my observations. :)
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