VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Erwin0265 posted Thu, 10 March 2016 at 4:49 AM
OK, I've been gone for a few days (PC issues - what else.) and wow, what a lot of posts!.....
@VirtualWorldDynamics "@Erwin0265 : Thank you for your offer of help for my documentation. I think it needs it.
I'm redoing the beginning of the documentation. I finish the next version of the program that will allow to use the dynamic modification. The future version will probably be the reference one for some time. My job will then be to create videos with subtitles that explain how the program works. I can tell you I do all I can to move this project forward." I'm happy to proof read the documentation (And perhaps change some things to make it easier to understand. Being very much a beginner, the documentation will definitely get tested with me :)). @ Smaker1, Thank you so much for giving my question your time; I do appreciate it. I am only really interested in images, not animations but realise now that it is beneficial to do a dynamic simulation with 30 or so frames to allow for draping. "You need simulation for the loin the rest can be fixed" - That would be fine but I have had little success fixing the rest afterwards. It's probably a gap in my Poser knowledge but I just can't imagine having to spend hours and hours to move all of the parts so they sit properly on the hips rather than in/above them is how it's meant to be done, yet I have never found a satisfactory method other than moving each part, bit by bit until it sits right (only to find it's off when viewed from another angle). I may as well just do it all in Photoshop (which I have done before but I know there must be other ways).......... "Nota: the loin has 2 layers of polygons: the number of subsamples must be higher to have a better result I think." - how do you determine that the loincloth has 2 layers? Naturally, the pose I have created is far more extreme that yours (Why make it easy for myself when I can stress myself all the more by making it near impossible? lol) which is probably why the whole chain tends to sink into the hips. Isn't there a way to "staple" the chain in place at T pose so that it stays where it should during the simulation? I tried to use the "Nail to Collision" feature but there appeared to be no difference. @Biscuits; you navigation tutorial already has 60 downloads (I'm #60 - downloading now); looks like there's plenty of interest.............