grichter opened this issue on Mar 10, 2016 ยท 5 posts
infinity10 posted Thu, 10 March 2016 at 9:56 PM
I assume the shoes are PP2s and are Left and Right shoes. I assume in frame zero, you have them adjusted to fit your V4's default zero pose. Delete V4 at this time. Point at each shoe PP2 in turn. For Left shoe, as example, go into setup room, then open Library, Go to V4 in the Figure sub-library, and click. Poser will pop-up a window saying it will add bones or something like that. Accept. You may also need to click on the Grouping Tool, and select Autogroup ( to create the toe material zone of the mesh - which is different from the toe material of the Material Room, yes, 3D CG is a pain). Exit the room. Left Shoe is now rigged as a new CR2. Repeat with Right Shoe PP2. If you get an error message saying some polygons are not mapped to a bone, you must use Grouping Tool and find those orphaned polygons and simply add them to either Toe or Foot part.
Eternal Hobbyist