VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Erwin0265 posted Sun, 13 March 2016 at 6:21 AM
@Smaker1, thanks for replying - I think everyone else is already sick of me....... I tried that (the simple workflow but the hair simply does not cooperate! I followed the simple hair simulation example to the letter (except where the button names had changed and I had to guess. ie. "Max distance" which I think is now called Selection distance but I have yet to have anyone confirm this). The guide shows Using 1000 vertices but the default in the program is 800 (and I think it relates to "Compute head vertices" which is not part of this simulation, so I left it alone). So, in my own words, I loaded and posed V4, then loaded and conformed the hair to V4. I then started VWD, clicked on the Poser List button, selected V4, clicked on Collision and then Collision again. The I highlighted the Hiar and clicked on the Hair button, and then the Hair button again. Supposedly, the character (V4) and hair should now be visible in the Scene viewer; only V4 is (this has always been the case for me). I click on V4 in the Poser List box and then ctrl click V4 (buggered if I know why - there is no observable change, but I did it anyway as that is what I was told to do). Then, in the Hair Parameters tab, I click on the down arrow for the preset box and select V4; all of the hair attachment vertices of the collision object (V4) are now red. I now click on the Show hair vertices button and now all of the hair vertices show up as blue and V4 is visible as a simple shaded object. I now click on the Generate springs and finish (labelled in the manual as simply, "Generate springs"); for the first time, the hair is now visible as a simple shaded object. At this stage, I believe it's ready for a simulation. As I have started from scratch again; there is no animation set up, so I will try the static simulation (so I don't think the hair will remain in mid air as it did with the dynamic simulation - but I have yet to get anything from a static simulation when I press the Stop static simulation button...) Below are my results for both a static and Dynamic simulation. The static simulation did nothing to the hair in Poser & the Dynamic simulation (same workflow as described above except for creating a 90 frame animation from T pose to crazy jump to final desired pose - with 30 frames to allow hair to settle; which was probably not enough as the hair had not fully settled after the crazy jump before the end of the animation/simulation)..... Static simulation
Nothing appears to have happened here..................
Dynamic simulation
New hair prop is where the hair was at the start of the sim & the original, conformed hair figure is still where it should be (but unchanged, of course)... Any suggestions? I'm about to go back to playing with Vue without Poser figures.............