Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


Erwin0265 posted Sun, 13 March 2016 at 6:21 AM

@Smaker1, thanks for replying - I think everyone else is already sick of me....... I tried that (the simple workflow but the hair simply does not cooperate! I followed the simple hair simulation example to the letter (except where the button names had changed and I had to guess. ie. "Max distance" which I think is now called Selection distance but I have yet to have anyone confirm this). The guide shows Using 1000 vertices but the default in the program is 800 (and I think it relates to "Compute head vertices" which is not part of this simulation, so I left it alone). So, in my own words, I loaded and posed V4, then loaded and conformed the hair to V4. I then started VWD, clicked on the Poser List button, selected V4, clicked on Collision and then Collision again. The I highlighted the Hiar and clicked on the Hair button, and then the Hair button again. Supposedly, the character (V4) and hair should now be visible in the Scene viewer; only V4 is (this has always been the case for me). I click on V4 in the Poser List box and then ctrl click V4 (buggered if I know why - there is no observable change, but I did it anyway as that is what I was told to do). Then, in the Hair Parameters tab, I click on the down arrow for the preset box and select V4; all of the hair attachment vertices of the collision object (V4) are now red. I now click on the Show hair vertices button and now all of the hair vertices show up as blue and V4 is visible as a simple shaded object. I now click on the Generate springs and finish (labelled in the manual as simply, "Generate springs"); for the first time, the hair is now visible as a simple shaded object. At this stage, I believe it's ready for a simulation. As I have started from scratch again; there is no animation set up, so I will try the static simulation (so I don't think the hair will remain in mid air as it did with the dynamic simulation - but I have yet to get anything from a static simulation when I press the Stop static simulation button...) Below are my results for both a static and Dynamic simulation. The static simulation did nothing to the hair in Poser & the Dynamic simulation (same workflow as described above except for creating a 90 frame animation from T pose to crazy jump to final desired pose - with 30 frames to allow hair to settle; which was probably not enough as the hair had not fully settled after the crazy jump before the end of the animation/simulation)..... Static simulation

Static simulation workflow (that doesn't work).jpg Nothing appears to have happened here..................

Dynamic simulation Dynamic simulation workflow (that doesn't work).jpg

New hair prop is where the hair was at the start of the sim & the original, conformed hair figure is still where it should be (but unchanged, of course)... Any suggestions? I'm about to go back to playing with Vue without Poser figures............. 😫