Miss B opened this issue on Mar 12, 2016 ยท 18 posts
Miss B posted Sun, 13 March 2016 at 1:59 PM
Hi Kepel and Robyn, thanks for your responses.
Kepel, your suggestion to use the Solidify modifier at first sounds like the perfect answer to my question, except I would have the same problem as the original mesh, because I wouldn't be able to UV Map the "inside" polys, and that's why I saw the stretching when I textured it with the original UV Map. Your second suggestion is how I got those faces I painted red to begin with. Those are not the polys from the original mesh.
Robyn, the original mesh actually simmed quite well. Here's a couple of renders I did with the initial textures I was planning for the outfit. The first one is a solid color with only a bump map to give it a linen-like texture. The second one, however, was done with one of my Filter Forge knit filters, and you can see the dark lines on either side of the shoulder straps I had to throw in via postwork to hide the stretching.
Anyway, I'll be playing some more and let you know if I figure out a work-around.
_______________
OK . . . Where's my chocolate?