Forum: Poser - OFFICIAL


Subject: Any Mat Room gurus still posting around here?

Cage opened this issue on Mar 10, 2016 ยท 16 posts


bantha posted Wed, 16 March 2016 at 2:50 PM

I could probably write a python script which would create such a prop. But you would need two models with identical geometries, but different UV maps. This would not work if the geometry is different. I've no idea how to work with different geometries. Isn't there a texture convertig tools for most major figures out there which does exactly that? If you would have a remapped figure, this could work. Maybe we could transform some textures using DPHoardleys remaps. But then, why not simply use the remapped figure?

The basic idea is the following - every vertex has in fact five coordinates - xyz in 3d-Space and uv in 2D-Space for the UV map. If you have two models with the same xyz coordinates but different uv coordinates, you could create a model which uses the uv coordinates from model 1 as xy coordinates for a new model, with Z0 uniformely. The new model would use the UV coordinates from model 2 as uv. If you load a texture from model 2, the new prop would show a uv map for model1, The image may be slightly distorted if there is any distortion in the UV map.

But the whole thing isn't that usefull, IMHO, since you could simply use the prop with the fitting UV map. As I said the geometry needs to be identical.

For which model would you need it?


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