vagabondallen opened this issue on Feb 25, 2016 ยท 158 posts
erogenesis posted Wed, 16 March 2016 at 6:13 PM
EldritchCellar posted at 12:15AM Thu, 17 March 2016 - #4260810
Good question. Depends if it's using iconography or emulation of real world physics as its mode of communication. In the Poserverse the art is striving for greater realism. The highest praise seems to be "that looks real!" So I guess the question should be "is indistinguishable enough or transcendence". You don't hear "thats unreal" or naive or primitive in the praise lexicon too often herebouts. Generally speaking. Anyway, you're preaching to the choir here. I like and make digital art. Too.
There sure is a hell of alot of stunning talent out there, it's certainly not a village anymore ... Wish I could be around for another hundred years to see where it all goes. Eventually the tech is going to have to plateau, just as everything does more or less. I think that's when things will start to get really interesting.
I forgot to respond to this. Although realism is something I do strive for when I have time, its not my central ambition here. For me its about entertainment and you don't need hyper-realistic renders for that per se. Herge managed to entertain millions with his simple Ligne Claire style, so I think simple P10 renders should be able to do the same. In the end its about the context and the story of the picture that really matters, and that is something no store can sell. Which brings me to this plateau you're talking about. If you're speaking of plateaus, I think Poser/DS art is going to hit that plateau very soon, where people will cease to be amazed by 3D renders by default, and will get bored of the same old render of Genesis or Vicky that and yet another piece of catalog art slapped together fresh from the store. In fact it might already be happening because me and my friends (also DS users) are feeling the pressure from fans, and its much more about style, composition, or really clever 3D trickery, tweaking and / or actual 3D modelling. It will be more about actual thought-out entertainment, than about the senseless CGI speed record from store release to first customer render, or the so-manyeth dull test render of this or that trending renderer. Test renders can also be done in style, so that you don't bore your fans to death:
project e.mesh4, HDRI, shadowcatch ground, Firefly.
"The fool is not the one that does something foolish, but the one that does nothing at all."