VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Smaker1 posted Fri, 18 March 2016 at 4:03 AM
@Tomyee: I would say in my own word I'm not a technical guy, and to add what Biscuit said
there is no systematical relation as : still render/static simulation and animation render/animation simulation or conforming/static simulation,... It wouldn't be fun!
sometimes you need animation even for still render. Classic example: a seated Victoria, you need the animation to put correctly a floating dress between the chair and V4.
I do only still render but I use both static and animation simulation depending of what clothe, the result of the conforming, the pose, the final scene,... and sometimes I use even both for the same clothe.
For sure most of Poser dynamic clothe props (dress,...) must go through an animation but there can be exceptions : you want a render with the default T-Pose :-) or you have basic dynamic props (poncho for example) where a static simulation COULD work with the pose you have
VWD works with conforming clothe (cr2), dynamic clothe made for Poser (pp2), imported object in Poser (obj), hair (hr2) so whatever the "poser scene origin".