Dasilva opened this issue on Aug 09, 2015 ยท 49 posts
EldritchCellar posted Mon, 21 March 2016 at 4:55 AM
The reason you are getting a wrong # of verts error is because an export of a .cr2 loaded in Poser as object will be unwelded, there will be duplicate verts at the actor/group seams as opposed to the "live" .cr2 which has the welds. Unfortunately any welding options will reorder the vertices, resulting in a rather messy error. (Exploding mesh basically). There's workarounds for this in various ways. The most obvious and simple being working from the .obj in Geometries, as you know. Just uncompress the .obz as explained in my previous post.
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