ShaaraMuse3D opened this issue on Mar 23, 2016 ยท 3 posts
ShaaraMuse3D posted Wed, 23 March 2016 at 12:33 PM
Well it sure looks better now. With black you mean the empty space between UV islands right? And with gamma, the gamma setting in the render options?
Looks like the channels are right too (Right angles) I tested it with a single lightsource to be sure Now it's time to move forward to more baking and texture cleaning. Thanks for the help :)