boudicca36 opened this issue on Mar 17, 2016 ยท 103 posts
boudicca36 posted Wed, 23 March 2016 at 5:59 PM
Rather frustrating day working on this today. The idea of having V4 and G3 in Hexie apparently overloaded Hexie, so then I tried with a duplicate section of G3 with the stretched texture on [have to rename that shading domain]. That worked for abit but there is something about the Genesis 3 mesh that Hexagon does not fully accept and the inevitable crashes started happening. I tried about 3 kinds of work-a-rounds and oh well. Maybe another day ... Genesis 3 was made to have a very different type of uvmap in the first place and Hexagon was made a long time ago. It could be that in more up-to-date modelers the project could work. I hope so for the sake of those that wanted this so much.