VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Thu, 24 March 2016 at 3:44 PM
@tomyee : I just want to give you an answer on the forum because it is important to give some clarification. VWD is more complicated than the Cloth room because it makes more things. If I wanted to rewrite the Cloth room, VWD would only contain a stiffening by extension and dynamic simulation (more fluid and faster, I think). So about 10% of the program. If you want to use correctly VWD, it is necessary to understand the remaining 90%. And I agree with you about the lack of video tutorials. Thank enormously to Biscuits for her wonderful tutorials. From next week, I'll make tutorials that will come in complement from those made by Biscuits.
I know that VWD misses a lot of flexibility once the simulation has started. - The modification of the rigidity, - the wind is not user friendly, - The fixing parameters, - Etc ... There is much work still to do. I can assure you that when you start a program like this, you're not sure where you're going. It is thanks to you that I begin to see more clearly where I have to go and I understand my early mistakes. But it was necessary to start somewhere. I think VWD will soon be on sale at Renderosity. I think this time is the good one because Jenn accepts clearly its distribution. I think to freeze for a while the current version, first for explaining how it works using simulation exemples.
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