Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


tomyee posted Sat, 26 March 2016 at 2:36 PM

Another excellent tutorial, I didn't really understand the difference between the two types of stiffening before... so "by extension" is meant for unimeshes, and "by neighbourhood" is for any figure or prop that has unconnected polygon meshes (I guess not only hair but a feather duster, peacock feathers, possibly a multi-layered outfit).