VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
tomyee posted Sun, 27 March 2016 at 2:18 PM
Is it possible to take the prop generated by the tool and use it as a morph target for the original hair? I used the wind to give my hair a small windblown look and I wanted to keep this for the regular hair prop. So I exported the hair_vwd as an OBJ, then tried to import it back as a morph, but when I turn the dial, the hair is a mess. Are the vertices no longer in the same order as the original hair or am I doing something wrong?