jwarndt opened this issue on Mar 26, 2016 ยท 23 posts
jwarndt posted Sun, 27 March 2016 at 5:24 PM
willyb53 posted at 5:23PM Sun, 27 March 2016 - #4262838
The only cost is not just the .cr2 files. Textures make up a large portion of the memory. To reduce the graphics use, first try to use the same texture on each background figure, poser will only keep one copy in memory. Also since they are for background, use a graphics ap to reduce the resolution. reducing the maps from 4k to 2k uses 1/4 the memory
Bill
Good idea. I'll try that. (I'm only using a small ,jpg on each .3ds object, but I can always scale that down.)