shante opened this issue on Mar 12, 2016 ยท 45 posts
seachnasaigh posted Mon, 28 March 2016 at 3:47 AM
shante posted at 3:25AM Mon, 28 March 2016 - #4261963
seachnasaigh: Not really. Once I was thinking of a flying horse and then of a sword but mostly wanted to figure out how to do it as needed with whatever.
@Shante: OK, so a generalized solution. If the object is large and dim, you can get away with just making it ambient. Avoid causing a burnt-out white silhouette. If the object is small (LED, pixie) or bright (fire, light bulb), then you need to use an unseen emitter for Firefly. In Superfly, you can just add LightPath amplification to adjust the amount of light cast while retaining a gentle ambient on the object. I made a freebie partial MT5 just for this; you add to (not replace) this MT5 to your material, and plug your texture into the new bundle on nodes.
The stack of nodes with fractions on the right are just there to give you different light boost options; you'll only use one. You can delete the others. I had that zip posted on a forum which is now defunct. I'll have to find the zip and upload it somewhere.
Anyway, here's your flying horse:
sword (sort of):
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5