boudicca36 opened this issue on Mar 17, 2016 ยท 103 posts
boudicca36 posted Sat, 02 April 2016 at 12:07 PM
Important update of information with regards to re-arranging the uvmaps for Genesis 3 figures. Tutorial is in pending basket.
Working with the uvsets this way should help Hexagon get over a few memory hang ups or whatever that causes crashes. Keep in mind that the Genesis 3 figures have a very much more up-to-date type of uv mesh created long after the program Hexagon was. So all things considered, Hexagon is doing wonderfully well.