Noel opened this issue on Nov 28, 1999 ยท 17 posts
Noel posted Mon, 29 November 1999 at 2:22 PM
The terrain was easy to make, but I don't have a web-page to post a tutorial to. So, I'll post the steps here. Create a terrain. Click the 'E' to go to the Terrain Editor. Click the 'Grid' to set the resolution to '1024'. Select 'Perlin Hills' from the drop-down next to the word 'Fractal'. Click the 'Fractal' button a couple of times, 'til you get a simple one. Exit the 'Terrain Editor'. Adjust the 'y-axis' to flatten out the terrain a bit. Select a material like 'Simple and Fast' - 'Flat White' for now. Adjust the colors to pure white, except 'Specular Halo' to light blue. Set Diffusion level to about 100. Set Ambience level to about 45 (note, use the same ambience level throughout your picture, on all the textures) Set Specularity level to about 100. Set Refraction level to 133. Click the check-mark to exit the Materials Lab. Use 'ctrl+D' to duplicate the terrain. Reposition 'Terrain 2' up a little bit. The higher you move it, the deeper the footprints in the snow. This can be re-adjusted later. (Mine is about .75 higher) Select both Terrain 1 and Terrain 2 and group them together. Rotate the grouped terrains to about x = -7 or -8. Now size and position the terrain group to suit your camera position. Rotate it around the 'y-axis' until the low side is under your camera. This should make it look like you're looking up a hill. Once you have the terrains in place, you can ungroup them.