Noel opened this issue on Nov 28, 1999 ยท 17 posts
Noel posted Mon, 29 November 1999 at 2:23 PM
Now you'll need a sky. I used 'Wisp o'the Will' from the presets. This preset has 'Link Sun To View' which is good, since you will need to have the sunlight very low and far off to the side to make the shadows of the textures show up. This is critical. Changing the angle of the sunlight will dramatically change the look of the textures. Select 'Terrain 1' and go to the Materials Lab. Set the Bump Height level to about 38 or so. Put a blue marble in the dent next to 'Bump Height' This will give you a random texture for the bump. Hold the 'Shift' key and click the top right arrow by the texture name. Select 'RedFractal' from the 'Basic' category. Click the check-mark to exit the Materials Lab. Select 'Terrain 2' and go to the Terrain Editor. Adjust the 'size' of the brush for the grey-scale picture. Set it to almost the smallest size, this will be the foot-prints. Adjust the 'Hard'ness of the brush to about medium. Adjust the 'Flow' to about half. Adjust the 'Level' of the brush to very deep (black is okay). Start clicking on the grey-scale map and see what happens. Don't worry about smearing the dots, that looks okay. Place the dots, roughly, along paths. Stay away from the top edge of the grey-scale map. Leave spaces with no footprints for trees or whatever. Use a bigger brush to clear out an area where the Snowman will be. Click the check-mark to exit the Terrain editor. Try a test render. If you don't like what you see, 'undo' and try again. If you screw up Terrain 2, just delete it and make another copy of Terrain 1 and try again. Now just tweek everything until you can't stand the picture anymore. ;) Noel