tinman_prime opened this issue on Mar 26, 2016 ยท 22 posts
3dcheapskate posted Thu, 07 April 2016 at 10:42 PM
Some really interesting ideas here - I never got the night versions to look this good !
moriador posted at 10:30AM Fri, 08 April 2016 - #4263131
Oh, I just love the Dystopia city blocks. (I love Greebles in general). They stand up very well to being resized, and I have used them as backgrounds for character renders -- though to do that, some higher res textures are needed.
I wanted to do a night scene, and I wasn't happy with how they looked. I had to change the UV mapping on the windows because the way it's set up by default creates extremely tiny tiles, and I needed much bigger ones. But once I'd done that, added some new tiling textures, and set up my ambient lighting, they look pretty good at night, I think....
Moriador: any idea what's causing the slightly lighter large bluish rectangles on the images in that post (red arrows on the image below point to the top right corners)
seachnasaigh posted at 10:41AM Fri, 08 April 2016 - #4263415
Moriador, the more I look at your Dystopia renders, the more I like your office window texturing. :D
I'm going to try your office window method smooshed together with the LightPath ambient boost effect, and see what results.
I also liked your idea of making that feature area of block 05 into neon signage. I looked at the UV mapping; it's good for the stock patterned concrete texture, but not for signage. I made overlay props for that curved section with signage-friendly UV mapping. I envision a text crawler strip at top, another text crawler at bottom, and cover the big curved window area with an advertising jumbotron LCD TV. I'll get that started rendering before going to bed, and post the results tomorrow.
seachnasaigh: I assume the "Lightpath ambient boost" is a Superfly thing?
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).