Eagle_hawke opened this issue on Apr 08, 2016 ยท 10 posts
hborre posted Fri, 08 April 2016 at 5:50 PM
When using EZSkin3, assess how the original material zone nodes are arranged for your V4 character. The simpler, the better EZSkin3 will perform in giving you the best, optimal arrangement. If you find a convoluted array of nodes and plenty of dash line connections, begin eliminating the extra nodes and connect the relevant nodes to their proper connects, i.e., image map to diffuse, specular map to specular, transparency maps to transparent, etc. EZSkin3 will built upon the basics and give you an optimized material set up for each zone in your figure. You can tweak setting values in EZSkin to vary the way your skin texture responds to light to give you something more to your liking.