Forum: Freestuff


Subject: My Tutorials

boudicca36 opened this issue on Mar 17, 2016 ยท 103 posts


boudicca36 posted Sun, 10 April 2016 at 10:53 AM

This comes under "I can't believe they did this but hay, ..." we should know by now. Apparently something that was possibly borked who knows, BUT we found a nifty work a-round resulting in nice legacy clothing that did not come apart all over the place SO "they fixed it".

one

two

three

four

five

six

seven

eight

nine

ten

Sigh,

In 4.6 apparently yes it is now reading the grouping from Hexagon in the Figure set-up tab so no we do not have to rename groups with the geometry/polygon editor stuff [and then redo the surfaces to some sensible names] just to make a DS export of the .obj for to rig - because it is no longer "grouping" from its own exports this way, it is reading the original Hexagon grouping no matter what. Thanks.

Right ... now, one can make the Genesis clothing item, put its shape to V4, hide Genesis, export out that .obj file - so it will be basically grouped - in the modeler get the bone groups properly named and export out that again. Then try for something of a legacy rigging using the V4blank template. Good luck with that. No matter how I adjusted the bone thingies, little happened. You see rigging can cause poke through so adjusting the rigging on the clothing can also revert that. But not today. Maybe not with 4.6. I will hazard a guess that the process has been fixed repeatedly with each release. Some were accepting those exp things, some were not. Some hint that they can use the exp things, others claim otherwise. Hmm ... you know, I think I have 4.5 kicking around somewhere. And 3 for that matter.

One can take the clothing from Genesis shaped as V4 over the bridge to Hexagon [so it is one piece] import in a V4 clothing dummy and smooth it to look better on V4. Remove the original from D/S, send the smoothed V4 clothing item over the bridge and then export that .obj out [so it will be large again]. It will be one piece and require grouping in a modeler. Then to be imported into the Figure Setup Tab and rigged with the V4 blank.

It is time now to convince some nesting pigeons to move on. Cheers ;-)