DreamlandModels opened this issue on Apr 29, 2016 ยท 10 posts
cschell posted Sat, 30 April 2016 at 8:10 PM
RHaseltine posted at 9:09PM Sat, 30 April 2016 - #4267502
In using the DAZ Default Shader, which I think is what you are looking at, Glossiness 100% pretty much kills specularity (ir means the surface is absolutely smooth, so the reflection of a point light source will be a point). In any event, I think it's the whole centre of the intersection judging by the material in the Poser Material Room and it needs noise for the asphalt look as well as the reflections in the water.
Only if you don't have the reflections set up... the "Glossiness" setting is what determines how glossy (aka reflective) the surface is... the "reflections" settings tell it how strong the reflections will be and how visible they will show as... Yes without setting up reflections the surface will have almost no shine... but that's because it's expecting reflections to be set as well...
Bump mapping or modeled ripples add texture to the water surface... and the asphalt would need separate bump or normal maps as well...
Turning down "Specularity Strength" rather than "Glossiness" is what removes the effect of specularity...