DreamlandModels opened this issue on Apr 29, 2016 ยท 10 posts
Bejaymac posted Sun, 01 May 2016 at 7:22 AM
What the OP has is a layered shader that uses procedural nodes to create the puddles, not something you can do by farting about in the surfaces tab or using LIE as you would need textures for that.
Most of the nodes in that pic of the Material room either work differently in the SM or don't exist, so while it should be possible to create the effect it wont look the same as you see in Poser.