Boni opened this issue on May 04, 2016 ยท 10 posts
shvrdavid posted Fri, 06 May 2016 at 8:56 AM
@EClark1894
Facial rigging is more versatile than morphs, but at the same time you can use some morphs along with facial rigging. But only to a point.
A morph is basically fixed, all it will do is is apply the morph as an offset. Facial rigging can do far more than that. You have rotations, scales, and translations all in one simple handle. You can get far more combinations when using rigging, and it is far easier to personalize the figure than with morphs alone. With a morph set, you are basically stuck with whatever the combination of them will do. This has lead to some figures having hundreds of facial morphs, and then they still all sort of look similar with the expressions applied.
Facial rigging has another benefit, and that is when the character is morphed. If you morph V4 to look like the Joker, many of the V4 expression morphs don't really work so well afterwards. A morph like that drastically offsets the mesh, and the expression morphs do odd things afterwards. With facial rigging, your not stuck with a bunch of morphs that don't work. You can still get a lot of different expressions out of facial rigging, even with a drastic morph like the Joker applied. With the facial rigging, there is little need to make new expression morphs for such a drastic face morph either.
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