Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


ErickL88 posted Sun, 08 May 2016 at 7:54 AM

Ok, so I managed my way through a few simple hair animations. The software works very well!

After the the sim. was done, I sent it over to Poser (PP2014 in my case) and I thought of exporting the simulated hair (final frame in my example) for a later re-use. Doing so, that I don't have to animate all again, in the future. I exported the (VWD animated) hair with different options, but always, when loading the exported hair back as a morph target, into the original hair, it "explodes". Just like when the vertex order has changed. Is there a good practice, of exporting the simulated hair as a morph target, so it can be re-use later again?