VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
VirtualWorldDynamics posted Sun, 08 May 2016 at 9:39 AM
@ErickL88 : Thank you for your purchase. I would like to understand your problem. You make a simulation in VWD, all works well and you can see the simulation in Poser? If this is correct, I can explain you why you cannot be sure to use the deformed hair as morph target. When I began to develop VWD, I made the simulation and then, I applied the Poser cloth modifier to be able to use the .DYN file to animate these dynamic elements. Some of these actors returned with a false vertices count and the simulation was unusable. To correct this problem, I apply the Poser cloth modifier before the simulation. The animations in Poser are fine, but the original mesh and the simulated one have not the same vertices count. Then, you cannot apply it as morph target. The best solution would be to not apply the Poser cloth modifier. This is perhaps possible in Poser 11 which uses a .ABC file for simulation. I have to make some tests. But this solution is not possible for your current version. Have you this problem with many hair?
I thought to send a new version today, but I want to ask to Jenn how to proceed. This new version will be available tomorrow, I think. In fact, there is no only one version but two versions. A complete version like now and a lite version which returns only static poses to Poser, not animations. This lite version will have the same functionnalities than the complete version, but the "Send animation to Host" button is not enabled. This Lite version will be at 45 Dollars. This new version have some improvements, The wind is easier to use, the static simulation is more precise, you can see the stress of the cloth or the hair. This version will be compatible with Carrara and Daz Studio by using the Bridges developped by Philemot.
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