Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts


ErickL88 posted Mon, 09 May 2016 at 11:07 AM

VirtualWorldDynamics posted at 10:56AM Mon, 09 May 2016 - #4268454

@ErickL88 : Thank you for your purchase. I would like to understand your problem. You make a simulation in VWD, all works well and you can see the simulation in Poser? If this is correct, I can explain you why you cannot be sure to use the deformed hair as morph target. When I began to develop VWD, I made the simulation and then, I applied the Poser cloth modifier to be able to use the .DYN file to animate these dynamic elements. Some of these actors returned with a false vertices count and the simulation was unusable. To correct this problem, I apply the Poser cloth modifier before the simulation. The animations in Poser are fine, but the original mesh and the simulated one have not the same vertices count. Then, you cannot apply it as morph target. The best solution would be to not apply the Poser cloth modifier. This is perhaps possible in Poser 11 which uses a .ABC file for simulation. I have to make some tests. But this solution is not possible for your current version. Have you this problem with many hair?

Thanks for the explanation. My lazy self thought, it could be as easy as with a Poser cloth sim. Where I simulate the cloth piece and save the result as a morph target (no world transformation). But I totally understand that things are differently with VWD and it's not a problem at all. Just thought having the same workflow would come in handy =). As long as I can export the with VWD simulated hair or cloth or whatever, I'm fine. And since this is working nicely, I am fine :)