Forum: Poser - OFFICIAL


Subject: Conforming clothes and hair animation

VirtualWorldDynamics opened this issue on Jun 14, 2015 · 787 posts


DaremoK3 posted Thu, 12 May 2016 at 1:52 AM

On second thought, Gérald, you could see if it is possible that when VWD creates the bridged copy OBJ, that it could maintain the original mesh vertex order. Then customers could work from the original meshes. Of course, this would not work for the tessellated versions, so there would still be that to contend with.