Bigballa111cmb opened this issue on Oct 08, 2001 ยท 6 posts
igohigh posted Wed, 10 October 2001 at 12:33 PM
Taking Bryce into Poser is the tricky part as just simply making it a background image tends to lead to pixelation and distortion. Better I found to use the Bryce background on a flat square and then size it to fill the screen. This also give the opportunity to use BUMP MAPS for that little 'extra' as well as better control over spatial positioning. Here's one I did using this method x3 (slight nudity!): http://www.smyle.net/~igohigh/tchup800.html First I made the 'dragon's sky' in Bryce4 then applied to a square in Poser and made the Dragon scene. Then, in Photoshop I blended that to become a 'painted wall' texture applied back onto a square (also using bumpmaps) and posed in Eve4 as the painter. This time I rendered the scene and took a Full Screen Capture using a little program called HypherSnap-DX (great little app, and cheap!). ALSO- I prefer to save all these out at PSD or TIFF to maintain max resolution through all the transfers and gain access to the Alpha channels for some of the conversions. Then I once again applied that to yet another square as the Final backdrop for the Final 'Eve4 painter' who sitts on the scaffoling. To round it all off I rendered as screen sized and made a few final "Touch ups" (thus my final name the pic) Reversly there are issues getting Poser into Bryce. There are some good tutorials, one in particular that I just came here just now looking for, but here are some good ones too: http://petersharpe.com/Tutorials.htm